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CONFIG

Below is the default configuration file used in Hydex-Multicharacter.


config.lua
Config = {} Config.Framework = 'esx' Config.DefaultSpawn = vec4(-486.986053, -992.974304, 24.289286, 86.545349) -- Default spawning location of player after creating character Config.IdentifierType = 'license' -- discord , steam, license Config.Appearance = 'skinchanger' -- 'fivem-appearance', 'illenium-appearance', 'qb-clothing', 'skinchanger', 'crm-appearance', 'bl_appearance', 'tgiann-clothing', 'rcore_clothing', 'dx_clothing', 'karma_clothing' Config.Prefix = 'char' -- Prefix for character creation Config.UseBuckets = { enabled = true, -- Use buckets for multicharacter defaultBucket = 0, -- Default bucket for players disablePeds = true -- Disable peds in buckets } Config.CommandConfigs = { logout = { -- IsAllowedtoLogout checkout this function on sv_bridge.lua for adding permissions enabled = true, -- Enable or disable logout command command = 'relog', -- Command to logout }, setslot = { -- IsAllowedtoSetslot checkout this function on sv_bridge.lua for adding permissions enabled = true, -- Enable or disable setslot command command ='setslot', -- Command to set slot } } Config.FreeSlots = 2 -- Number of free slots for each character Config.StarterItems = { -- Starter items { name = 'water', count = 50 }, { name = 'burger', count = 50 } } Config.SpawnSelector = { -- Spawn selector CONFIG enabled = true, -- Enable or disable the spawn selector ( If false, character will spawn at lastLocation by default ) useBuitIn = true, -- Use the built in spawn selector ( If false, u can trigger custom spawn selector if u have checkout cl_customise.lua ) locations = { -- Spawn locations if you are using built in spawn selector ['mission_row'] = { coords = vector3(409.1667, -1013.328, 29.39579), label = 'Mission Row' }, ['pillbox_hospital'] = { coords = vector3(273.7169, -605.3559, 42.9115), label = 'Pillbox Hospital' } } } Config.Animations = { -- Pre defined animations for each character ( Must define coords here if u are using more character slot ) [1] = { -- Character 1 Animation coords = vec4(-1749.7325, -1128.2076, 12.0932, 138.7325), }, [2] = { coords = vec4(-1758.7467, -1123.0494, 12.0193, 232.9176), anim = { dict = 'amb@world_human_leaning@female@wall@back@holding_elbow@idle_a', clip = 'idle_a', } }, [3] = { coords = vec4(-1729.0529, -1127.8243, 12.0191, 141.5043), Propanim = { prop = 'prop_fishing_rod_01', offSet = vec3(0.0, 0.0, 0.0), rot = vec3(0.0, 0.0, 0.0), boneId = 60309, dict= 'amb@world_human_stand_fishing@idle_a', clip = 'idle_a', } }, [4] = { coords = vec4(-1710.2814, -1110.9500, 13.1523, 103.8774), scenario = { scenario = 'WORLD_HUMAN_GUARD_STAND' } } }
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